A PARADISE AWAY FROM HOME.
Ages ago, humanity left Earth for the stars. Eventually, they found a paradise: Eden. And on that paradise were the Juins. In time, the colonization of Eden by humanity lead to a war between humans a Juins. In the end, the Juins lost. Hundreds of years later, Juins are secluded on their own continent and humans make up the majority of Eden's population. But over the past few years, strange occurrences were noticed all over the world. People were seen flying in the skies.
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Description:The Ympyrä Varjot are a race of humanoid beings from an as of yet unnamed dimension. They coexist within this dimension alongside beings with monstrous forms and dark abilities. Regarding these demonic beings as gods, the Ympyrä Varjot are always seeking to garner their favor. This usually means instigating a tryst with one so that they may birth or sire a child blessed with the power of the demons.
The realm itself is quite fantastical in appearance. The land is bathed in eternal twilight, stars casting their light as silver speckles upon a canvas of swirling blacks and dark purples. The very air itself is so densely charged with magical energy that anyone unaccustomed to it would feel a constant static upon their skin. The land is a series of massive islands floating within the vast sky, with no solid ground visible anywhere below. These islands feature very mountainous terrain, with sheer cliffs dotting the landscape. As if painted by some eccentric artist, the ground itself is an odd reddish purple hue. While there is not enough water for large plants or animals to survive, the crystal trees growing in the lowlands of the islands somehow convert the magical energy in the air into water that seeps into the ground from their roots. This allows small shrubs and sparse grasses to grow in the light given off by these living crystals. The odd basis for this ecosystem allows small mammals that would appear to be a chimera of "normal" mammals to thrive alongside the odd, air-breathing fish that somehow inexplicably swim through the air. These are generally preyed upon by larger reptiles that can fly and glide through various means, and truly monstrous insects that would even give some of the realm's gods pause when encountering them.
The beings regarded as gods are referred to as the Korkeammat. They have generally demonic and twisted anatomy, though they can easily mimic the appearance of the Ympyrä Varjot. Their blood is just as magically charged as the air of their realm, and fuels their dark abilities they use for entertainment and resolving conflict. While they normally keep to their own business, they gladly indulge the Ympyrä Varjot's reverence of them. Often they enter into trysts to produce a hybrid child. Due to their usual tendency to keep to themselves, little is known about their motivations for indulging the Ympyrä Varjot, though elders assume it is pure hedonism.
The Ympyrä Varjot act more as a clan than a race, with an individual's respect within the 'clan' usually being based on both their skill with their power, and which 'branch' of the clan they are descended from. The branches are decided both by region, and the type of demon they originated from. Within each branch is a minor heirarchy similar to this based on the direct family line. The head family of the central branch are given the utmost respect by the rest of the clan, and are the ones making the decisions that effect the entire clan. This head family line is descended from the very first half-demon known to have existed in their world.
Individuals within the clan are classified as one of three different types of beings. Physically, there is generally no difference between these classifications outside of traits expected to be passed down through families. Compared to humans on Eden, the Ympyrä Varjot are quite willowy in build, with lean muscles and pale skin. If not for their average height they could easily be described as having very elven-like physique. The most common hair color they have is white, with reds and purples appearing somewhat commonly, and rarely individuals will naturally sport blue hair. Eye colors have a wider range of variety, with reds and yellows being the most common, green and blues being somewhat frequent as well, and rarely purple eyes are seen. These types, despite their physical similarities, have different affects on the person's standing within the clan and generally how much respect they are given.
Tavallinen - They are the individuals in the clan born without powers despite their heritage. The usual reason is their heritage has become too diluted to manifest demonic abilities. With no powers, their standing within the clan is purely based on their lineage. Those with a good heritage are given proper respect, while those without a lengthy heritage within the clan are generally treated more like servants by those that do. They are more often the ones to bring the Aatelisto into the world as a way to renew their family's demonic heritage.
Valittu - They are the general populance of the clan, being born with powers from their demonic heritage in one form or another. Because of this, even those without a good heritage in the clan can garner great respect through displays of their abilities.
Aatelisto - The highest respect within the clan is given to those individuals born from a tryst with one of the clan's 'gods'. Even without displays of their abilities, these chosen few are given the highest respect within the clan. Often, they are pampered by the rest of their branch from the time of their birth. While the Valittu's abilities are normally restricted by their humanoid bodies, the Aatelisto's most common ability is the power to shift into a demonic form. These individuals only ever have access to the one form, but can choose to vary the shift in a way that mixes the demonic traits with their human ones.
Despite being entirely cut off from outside realms for most of their existence, their architecture outwardly looks remarkably similar to Asian architecture mixed with a strangely gothic flair. Interiors of buildings are generally kept very open for shared spaces, with large rooms spanning multiple vertical floors and balconies at each floor. Typically there is only one or two of these largest rooms in one buildilng, and they are used as a communal gathering hall as well as a sparring floor with the balconies being the only safe place for spectators. More private quarters have a much more gothic setup to their design, with the rooms of more respected clan members having private baths included.
Due to the abundance of fish in the realm, it is quite odd to see a meal without at least one fish based entree involved. It is also quite common to see "rabbit" on the menu, though the mammals in question only passingly resemble the rabbits familiar to those on Eden. Stews and roast meat are some of the more common types of dishes to be found, and desserts tend to consist of a variety of sweet breads made from the seeds of an oddly wheat-like bush native to the realm.
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